


Why GTA Trilogy's Graphics Aren't A Bad Thing With both Grand Theft Auto 4 and Grand Theft Auto 5 Rockstar went in a more grounded, realistic direction, but GTA: San Andreas still contained the earlier games' cartoonish gameplay and charm. Related: GTA 6 Reveal Trailer & Look At the New Map Rumored to Drop in NovemberĬlaude Speed, Tommy Vercetti, and Carl Johnson definitely don't look exactly like they used to in Grand Theft Auto: The Trilogy - The Definitive Edition, but that's not necessarily a bad thing. Grand Theft Auto's environments look roughly the same, simply better, but the characters in GTA Trilogy have undergone a different treatment, and some players are likely a big torn on what they prefer. The worlds of Grand Theft Auto's Liberty City, Vice City, and San Andreas have been updated with enhanced draw distance, 4K textures, and better lighting effects, creating some truly beautiful scenes (many of which are shown in the GTA Trilogy trailer). This criticism can really only be leveled at GTA Trilogy's characters. While no one expected the GTA Trilogy's graphics to be on par with recent Rockstar Games releases like Red Dead Redemption 2 and Grand Theft Auto 5, they likely expected them to look somewhat more realistic than the originals - not less. Rockstar's Grand Theft Auto: The Trilogy - The Definitive Editionhas been unveiled to the public, and some players have expressed that the look of iconic GTA protagonists Carl Johnson, Claude Speed, and Tommy Vercetti feel a little.
